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Cindy found that she really enjoyed this work and when her children were a little older, she returned to school full time. She enrolled at the University of Southern Colorado (now University of Colorado, Pueblo) and started working towards a degree in Psychology. Her plan was to continue on to get her Masters degree as well and become a psychotherapist. As a student, she accepted her second Community Manager title for the Women and Non-Traditional Student's Center. Again she was in charge of fund-raising, events and communication with the community the organization was hoping to reach. Again, she found herself planning things like fund-raising dinners for hundreds and carnivals for thousands. During this time, she also worked with the police department as a Victims' Advocate during this time, assisting victims of crimes and accidents and their families. |
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Finally, tests showed that Cindy had a rare thyroid condition that was the cause of all of which she was suffering. The good news was that it could be treated with medication and she would be fine. The bad news was that it could take several months to get the dosage correct before she would begin to feel a permanent improvement and go back to work. As it turned out, she was nearly housebound for over 8 months in total. Unable to work or get out much, Cindy turned to computer gaming to fill the hours. It wasn't long before she discovered the pastime that would change her life- Massively Multi-player Online Games. The first game that caught Cindy's interest was The Realm Online. It didn't take long for her to discover that she could find not only a fun pastime in this game but a social outlet as well. She joined her first online guild and was soon an officer, organizing the guild's storehouse and recruiting new guild members. When EverQuest was released, she followed the rest of her guild. She enjoyed playing and making friends with many people across the country. In addition, she became a guide in EverQuest. She even arranged to meet a couple of online friends face to face and found it was a great experience. As her health improved, she began looking for a new job. She applied to a company that asked her to build a sample website to show what she could do. She decided to build a site that would interest her, so she built the Women of EverQuest site. She never got the job, but the site became a hit and attracted her first online community to manage. Over the next months, one topic that came up often was how much people would enjoy some sort of gathering where EQ players could meet each other face to face. Cindy had already realized what an enjoyable experience it was to meet her online gaming friends in person. And she had already planned numerous events for various sized groups. So she began to consider how such an event could work. She put up a page on her site asking how many people would be interested in such an event and where they would most likely attend. She received thousands of responses. She did some research, put it all together and announced what she called the EverQuest Gathering in Saint Louis, Missouri. As registrations began to trickle in, she was put in touch with team members from Verant / Sony Online Entertainment about the event. They decided to sponsor it and send a few people from the company to attend. Just over 100 people were registered, but over 250 showed up for the event! It was a great success, exceeding anyone's expectations. Attendees loved meeting each other and participating in the activities and demos that Cindy had arranged. Everyone was pleased with the results so with the blessing of the company, she scheduled another event for Las Vegas a few months later. This time, over 200 were registered and over 500 showed up at the door. Again, the event was a great success. So SOE offered her a full time position to plan regular events for EQ players. |
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She began planning and hosting player events every three months in a different city, which became known as the EverQuest Fan Faires. During the two years she spent with SOE, the events continued to grow. By the time she left, they were each selling out with 1500 registered guests and several hundred others showing up to be part of the event without officially attending. They were also making a substantial profit. During this time, Cindy came to understand the importance of fan sites to the growth and maintenance of an online game community. She developed strong ties with them, making sure they got what they needed from the company and being their mouthpiece to the developers. There weren't too many other Community Managers in the industry at the time and the influence and impact of fan sites had not really been taken into consideration up to that point. Cindy made it a point to get to know these sites and their operators, often giving them a direct line to the company for the first time. As the events grew and became more and more difficult to manage alone, burnout became a major factor. She decided it was time to leave and strike out on her own. She left SOE and began plans to start her own business. But before she could get things off the ground, she was contacted by Brad McQuaid about his new company, Sigil Games Online. |
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It paid off. By the time Vanguard : Saga of Heroes was announced, there were over 100,000 members and over a dozen affiliated fan sites. At release, the community had grown to over 200,000 with over 3 dozen sites, including several international sites. The game was launched with a strong and supportive community already in place. Cindy also gained some notoriety during this time due to the company's stand on the sale of secondary items by third party companies. SGO had made a public stand that they would not allow secondary sales in their game, nor would they allow any of their affiliates to advertise with such companies and remain affiliates. At some point after the game had been announced, Cindy agreed to do an interview with a fan site regarding secondary sales companies and responded directly to an interview that had been published with a representative of the secondary sales company IGE. IGE's response to her interview was to begin purchasing the Vanguard fan sites that had been established. They made exorbitant offers to the site operators, and when all was said and done, nearly half had sold and either shut down or were removed as affiliates for Vanguard. So halfway through building the game community, there was an attempt to destroy it. But through perseverance, hard work and the support of those that remained and did not sell, the community was rebuilt. It wasn't long before things were back to normal and the community flourished once again. Cindy had built the Vanguard community from the ground up and rebuilt it again when things were disrupted. And she had a long term plan for the community after launch to continue building and growing the community. But again, health problems intervened. During her time at Sigil, she was diagnosed with gastroparesis, a stomach disorder that causes nerve damage to the digestive track, resulting in severe nausea and pain and requiring hospitalization periodically. She continued to work at Sigil but it was getting harder to be there every day due to her condition. Finally, doctors discovered a tumor on her pancreas and in February of '06, she underwent surgery and much of her pancreas was removed. This in turn aggravated her already serious condition and it took her nearly a year to recover. With great sadness, she officially left SGO in the summer of '06. She moved back to Colorado to be near her family as she recuperated. |
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Seashadow consulting was established in 2007. In addition to offering her services to industry professionals, she also started the Community Professionals Guild, a group for all game industry community professionals. She also began accepting speaking engagements for groups interested in her perspective on and breaking into the MMOG industry, community development and groups that are interested in her journey from being a housewife and mother to being one of the most well known pioneers in the MMOG community relations field. |
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